Wii Fit
So you’ve bought your Nintendo Wii. £179 sounds insanely cheap compared to it’s next-gen rivals, and Nintendo have pride in that fact. However Nintendo have a tendency to start with a cheap console then go crazy with a ream of official peripherals. It happened with the NES and it’s happening now. 
From my little introduction, you can most likely tell that I was a huge skeptic (as usual), when it came to Nintendo’s latest “life-improving” peripheral, the Wii Fit board, but after playing for a good 2 hours, I found myself rather enjoying it. Nintendo already made their niche in the market with bestsellers such as Brain Training and Sight Training, that encouraged even older generations that the Nintendo DS is an excellent investment. So how well does the Wii Fit board fare?
Graphics
Now you can’t really be too picky about graphics when it comes to the Wii. We’ve seen it all before on the PS2, so nothing much has really shocked me when it comes to Wii graphics. It uses a cartoon-esque style, similar to the graphics of the “Mii” section on the Wii. They are well finished and look clean in gameplay. Really, the graphics are nothing to get too excited about, it’s just typical Wii gameplay graphics, but I can’t really complain on how bad they are either. All around the graphics have been played safe and most concentration has gone into the gameplay. 7/10
Gameplay
This seems like the most vital part of the game that Nintendo had to nail. Despite the skepticism I had around the Wii Fit board, I was shocked at how responsive it actually is. It picks up the smallest amount of movement, and this makes the games far more enjoyable, as the leaderboard isn’t comprised of blocks of the same score and a more varied range. Nintendo carries on their “family friendly” motto in Wii Fit, and to an extent it works, however they have made a wise decision to include areas for the more serious of the gamers.
In the game there are four different sections which are: Yoga, Strength Training, Aerobics and Balance Games. The first of the two sections are definitely aimed at those who really want to make use off the “fit” part of Wii Fit, and the latter are mostly party games, that children would enjoy. Wii Fit also carries on the idea of daily training and a “Wii Fit Age” much like Wii Sports. This is quite good, as it also allows you to unlock several more stages in the four sections. 8/10
Innovation
Well when it comes to Nintendo, innovation is really the key word that you can’t miss. As I’ve already mentioned, the Wii Fit Board is amazingly responsive and gives a really accurate view when it measures and calculates your BMI. I was very impressed even by how little room for error there is in the skiing games or the hula hoop games. Unlike other people that have tried to produce quick, fun ways to replace good old fashion exercise, Wii Fit actually puts up a great fight. In particular the muscle work outs really put strain on you, and you feel like it’s an actual work out. 8/10
Interest Span
Referring again to Wii Sports, that came with the Wii; Wii Sports was a fun game to persuade you to buy a Wii, however when you bought it and played it copious amounts of times, the novelty wore off. With Wii Fit I can honestly see myself playing some of the games once and never looking back at them, but the serious muscle workouts and the yoga and fantastic for everyday workouts that monitor your progress without the need of a personal trainer. I’m not sure I, personally, would have the commitment to do it everyday, but Nintendo have future plans for the Wii Fit board. At E3 2008, Wii Music premiered for the first time, and showed another use for the Wii Balance Board. It will be used along with the Wiimotes to simulate a full sized drum kit, and that is enough to keep me holding out. 7/10
Overall
Nintendo have done a great job in impressing anyone who thought it was ridiculous to play Hula Hoop for £70. This is a good piece of kit for the Nintendo Wii and the game is just as good. A few minor flaws in the design, like the childish exterior, but overall a good purchase.
7.5/10
Prior to the release of the iPhone 3G, Apple announced that they would be releasing a new software update that would come as standard to all iPhone 3G users. After they new OS was announced at WWDC ‘08, a stream of software developers bought in to the Apple Development Programme and with the new, easy-to-use, iPhone SDK, started coding their own little to cover your iPhone’s SpringBoard.